Global Augmented Reality In Training And Education Market 2024 To Reach 3.2 Bn By 2028 With A Growth Rate Of 54.8%

Global Augmented Reality In Training And Education Market 2024 To Reach 3.2 Bn By 2028 With A Growth Rate Of 54.8%

Augmented Reality In Training And Education Global Market Report 2024 – Market Size, Trends, And Global Forecast 2024-2033

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The augmented reality in training and education market has seen exponential growth in recent years, projected to expand from $18.25 billion in 2023 to $30.19 billion in 2024, achieving a compound annual growth rate (CAGR) of 65.4%. This historical growth can be attributed to factors such as enhanced access to mobile devices, early adoption in STEM (science, technology, engineering, and mathematics) education, innovative experimentation in education, advancements in content development, and increased user engagement and interactivity.

What Are the Market Size Estimates for the Global Augmented Reality In Training And Education Market and Its Expected Growth Rate?

The augmented reality in training and education market is projected to experience exponential growth in the coming years, reaching $173.2 billion by 2028 at a compound annual growth rate (CAGR) of 54.8%. This anticipated growth during the forecast period can be linked to several factors, including greater integration of AI and AR, the expansion of remote and hybrid learning, improved accessibility and affordability, the rise of customized learning solutions, and increased emphasis on practical skill development.

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What Are The Primary Growth Drivers Of The Augmented Reality In Training And Education Market?
The rising demand for vocational training is anticipated to drive growth in the augmented reality in training and education market in the coming years. Vocational training focuses on preparing individuals for work as technicians or in skilled trades, often referred to as technical and vocational education and training (TVET) or technical and further education. Augmented reality technology is increasingly being utilized in vocational training to provide students with a more realistic, interactive, and personalized learning experience. Key benefits include the growing need for affordable and accessible training options and a stronger emphasis on practical application and job readiness.

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Who Are The Top Market Players Contributing To The Growth Of The Augmented Reality In Training And Education Market?
Key players in the augmented reality in training and education market include Google LLC, zSpace Inc., Magic Leap Inc., Alchemy VR Ltd., Unimersiv, GAMOOZ Interactive Solutions Company, Meta Platforms Inc., DAQRI, InGage Technologies Pvt Ltd., Popar, Chromville, NEXT/NOW, VironIT LLC, Groove Jones LLC, HQSoftware, INDE, Augment, metagram Solutions GmbH, Fishermen Labs, Program-Ace, Apptension sp. z o.o, Transition Technologies PSC Sp. z o.o, Quytech Pvt Ltd., Craftars, Appentus Technologies Pvt Ltd., BidOn Games Studio, Mofables, Cortex, ScienceSoft Corporation, Gravity Jack LLC

What Emerging Trends Are Affecting The Size Of The Augmented Reality In Training And Education Market?
Leading companies in the augmented reality in training and education market are emphasizing strategic partnerships, such as the IMT MSc Program and the VR/AR Association, to better serve the needs of their current customers. These collaborations aim to accomplish various objectives related to immersive technology and innovation in education, training, and game development.

How Is the Global Augmented Reality In Training And Education Market Segmented?

1) By Category: Primary and Secondary Education, Test Preparation, Reskilling and Certifications, Higher Education, Language and Other Learnings
2) By Device: Classroom Projectors, Smartphones, Laptops, Other Devices
3) By End User: Higher Education, K-12

Geographical Analysis: Asia-Pacific Emerges as the Augmented Reality In Training And Education Market Leader

Asia-Pacific was the largest region in the market in 2023. North America was the second largest region of the market. The regions covered in the report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

What Is The Definition And Overview Of The Augmented Reality In Training And Education Market?
Augmented reality (AR) refers to a digitally enhanced version of the real physical environment, created by incorporating digital visual elements, sound, or other sensory stimuli through technology for training and educational purposes.
The Augmented Reality In Training And Education Global Market Report 2024 from The Business Research Company includes the following key information:
• Market size data for both historical and future periods
• Analysis of both macro and microeconomic factors that have impacted the market over the past five years
• Regional market analysis covering Asia-Pacific, China, Western Europe, Eastern Europe, North America, the USA, South America, and the Middle East and Africa
• Country-specific market analysis for Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, the UK, and the USA.

Overview of the Global Augmented Reality In Training And Education Market Report: Trends, Opportunities, Strategies, and More
The Augmented Reality In Training And Education Global Market Report 2024 from The Business Research Company is an extensive resource that delivers insights into augmented reality in training and education market size, augmented reality in training and education market drivers and trends, augmented reality in training and education competitors’ revenues, and augmented reality in training and education market growth across geographies. This report provides valuable in-depth insights into potential opportunities and strategies. Companies can utilize the information presented to target segments with the greatest growth potential.

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